Top 10 Video Games | Top 10 Famous Video Games

Grand Theft Auto V



Developer(s): Rock star North[a]

Publisher(s):  Rock star Games

Distributor(s): Take-Two Interactive

Producer(s): Leslie Benzies, Imran Sarwar

Designer(s): Leslie Benzies, Imran Sarwar

Programmer(s): Adam Fowler

Artist(s): Aaron Garbut

Writer(s): Dan Houser, Rupert Humphries

Platform(s): Microsoft Windows, PlayStation 3,PlayStation 4, Xbox 360, Xbox One

Mode(s): Single-player, multiplayer

                       It’s as irresistible to play as it is to admire, a super-sized version of the already super-sized Grand Theft Auto IV with the best parts intact and all the impurities leeched out. It’s the most refined game Rock star’s ever published: the vehicle physics are immaculate and the driving controls are superb; the interface is stripped and clean; the gunplay and tactical cover system are perfected; and the expertly paced missions are honed to a fine, felonious edge.


Assassin's Creed IV



Developer(s): Ubisoft Montreal

Additional work by:[show]

Publisher(s): Ubisoft

Director(s): Ashraf Ismail, Jean Guesdon

Producer(s): Sylvain Trottier

Writer(s): Darby McDevitt, (Head writer and story), Corey May(Story)

Composer(s): Brian Tyler, Olivier Deriviere (Freedom Cry)

Platform(s):   Microsoft Windows, PlayStation 3, PlayStation 4, Wii U, Xbox 360, Xbox One

Mode(s): Single-player, multiplayer
                           Imagine the game play breakthroughs of Assassin’s Creed III in a bigger sandbox, playing as a buccaneer scraping by during the early 18th century so-called Golden Age of Piracy and all of that rendered in exquisite detail.

Pokemon X and Y

Developer(s): Game Freak

Publisher(s): Nintendo, The Pokemon Company

Director(s): Junichi Masuda

Producer(s): Junichi Masuda, Hitoshi Yamagami, Shusaku Egami, Takato Utsunomiya

Platform(s): Nintendo 3DS

Mode(s): Single-player, multiplayer
                            The 3DS versions of Nintendo’s celebrated role-playing franchise don’t revolutionize the exploration-focused, turn-based critter-battling series so much as refine it, rendering the game world in beautiful 3D while iterating combat features that allow your Pokémon to assume temporary “ultimate” personas and battle in the sky as well as on the ground.


Gone Home



Developer(s): The Full bright Company

Publisher(s): Midnight City (Wii U)[1]

Designer(s): Steve Gaynor

Composer(s): Chris Remo

Engine: Unity

Platform(s): Microsoft Windows, Mac OS X, Linux, Wii U

Mode(s): Single-player
                     We’ve all had that feeling: the uneasiness of being alone in the dark, of being spooked by the sound of our own house settling, of bounding upstairs just a tiny bit faster after we’ve turned off the downstairs lights for the night. Without having to shoot or stab anything along the way, it turns out that rummaging for important items in a video game is pretty enjoyable when handled properly. The game’s empty, ever-groaning manor provides the suspense, which you relieve by moving from room to room, turning on the lights, examining every corner for clues and gradually becoming familiar with your new home. You might even call it therapeutic.


Animal Crossing



Developer(s): Nintendo EAD Group No. 2, Development

Publisher(s): Nintendo

Director(s): Isao Moro, Aya Kyogoku

Producer(s): Katsuya Eguchi
Writer(s): Makoto Wada
Platform(s): Nintendo 3DS
Mode(s): Single-player
                          The Animal Crossing games are about turning mundane activities into rewarding activities while interacting with cute little human-like animals (in other words, The Sims imagined by Richard Scary). Animal Crossing: New Leaf takes that idea and lets you play as mayor of the town for a change.


The Last of Us
Developer(s): Naughty Dog
Publisher(s): Sony Computer Entertainment

Director(s): Bruce Straley, Neil Druckmann

Designer(s): Jacob Mink off

Programmer(s): Travis McIntosh, Jason Gregory

Platform(s): PlayStation 3, PlayStation 4

Mode(s): Single-player, multiplayer
                    With The Last of Us, developer Naughty Dog crafted a survival-horror game that sounds like a pitch for an uncharted spinoff with zombies: third-person exploration, an A.I. companion and cover-based gunplay. But the game manages to fold in a clever stealth system, much-improved (and terrifying) enemy A.I. and above all else, storytelling that elevates the medium.
Pikmin 3

Developer(s): Nintendo EAD Group No. 4, Development

Assistance: Monolith Soft

Director(s): Shigefumi Hino, Yuki Kando

Writer(s): Kunio Watanabe, Makoto Wada

Platform(s): Wii U

Mode(s): Single-player, Multiplayer
                Mario creator Shigeru Miyamoto’s Pikmin always deserved a broader audience, but that’s usually the case with quirky games. Pikmin 3 rebuilds its game play from the ground up to be easier for novices while retaining the depth longtime fans expect. Otherwise it’s still the same cute little real-time puzzler, where you lead a group of creatures (the eponymous Pikmin) through crazy-scrapes, working your way around impediments and battling goofy, colorful creatures.


BioShock Infinite



Developer(s): Irrational Games
Publisher(s): 2K Games
Director(s): Ken Levine
Programmer(s): Christopher Kline
Writer(s): Ken Levine
Platform(s): Microsoft Windows, PlayStation 3, Xbox 360, OS X
Mode(s): Single-player
                   BioShock Infinite isn’t formulaic. It’s a game that’s prompted more smart commentary than most games will ever see. It has a reputation for being that kind of game — the one you approach intellectually, despite its grisly facade of smashed skulls, burnt bodies and cartoonish gore. The same was true with the original BioShock and with the spiritually-related System Shock series.


Far Cry 3

Developer(s): Ubisoft Montreal

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Publisher(s):  Ubisoft

Director(s): Patrick Plourde, Patrik Methe

Producer(s): Dan Hay
Platform(s): Microsoft Windows, PlayStation 3, Xbox 360
Mode(s): Single-player, multiplayer
                    This standalone expansion of Ubisoft’s popular sandbox shooter is a throwback to the testosterone-driven films of the ’80s and early ’90s, before we demanded deep thoughts from our action films. The protagonist, Sergeant Rex Power Colt, is a gravel-voiced cyborg with a metallic arm and glowing red eye. Tired clichés, cringe-worthy double entendres and references to decades-old pop culture saturate every line of dialog. Basically, it’s like modern video games, only gloriously aware of its silliness.


Skylanders

Developers: Toys for Bob, Vicarious Visions, Frima Studio, N-Space, Beenox
Publishers: Activision
                      If you’re no fan of collectible toy-based games with pricey upgrade trajectories, just move along, nothing to see here. Otherwise the series that inspired copycats like Disney Infinity celebrates its three-quel with Skylanders: Swap Force, a much-refined version of the prior two plat formers with new characters you can split in half, separating legs from torsos, then mix and match to unlock different abilities.

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